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Diablo Pitch Document (1994) [pdf]

www.graybeardgames.com Research & data Technical reports Computer games Candidate
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Resurfaced independently across 4 calendar years, with breakout response in 3 of them.

submissions
4
submitters
4
observed span
2016–2023
peak thread · 179 comments
330 pts
latest 20+ return · 2023-06-15
330 pts

Submission timeline

2007–2026

One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.

First comments on top threads

HN comment order

My favourite story of Diablo's development (as relayed by David Brevik in the Diablo Postmortem - see below) is the part where Diablo was made real-time. He passionately championed that it should be more like Rogue or Moria purely turn-based and permadeath. That was until he implemented real-time movement in an afternoon and attacked a skeleton. This was a directive from Blizzard, and it effectively created the ARPG genre. https://www.youtube.com/watch?v=VscdPA6sUkc and for those averse to Google…

The excellence of Diablo lies in the atmosphere of the game. I think it is one of the best games in terms of the overall atmosphere and that general feel of play. All the pieces work perfectly together to deliver this unique sensation while playing the game. Especially the music. Matt Ulemen has created a masterpiece soundtrack! PS. It is very funny that reading this pitch document I haven't noticed any of that ephemeral things that build this unique atmosphere…

haddr·291-point thread·

Good to see plenty of people in the comments experiencing nostalgia due to fond memories of playing this great, great game :) You may be unaware that there is "Belzebub", a "HD mod" for the original Diablo, available today, that taches the original engine a few tricks (besides the obvious 1080p resolution), and also re-introduces a lot of the game's planned content that had to be cut from the final release shortly before the gold master was spun. And IT…

c0l0·241-point thread·

> The entire game operates on a turn-based system Diablo was initially meant to be turn-based and was only later changed to real-time. According to the lead programmer the change was decided by a show of hands [0]. [0] https://youtu.be/huPF3Gid7DE?t=30

The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.

Breakout years
3

100+ points or 50+ comments

Total points
890

reference only — not used in Hall rules or ranking

Total comments
385

reference only — not used in Hall rules or ranking

Every submission

DateTitle as submittedByPointsComments
2016-03-20Original Diablo Pitch Document (1994) [pdf]First breakouteswat291112
2018-03-27The original pitch for Diablo (1994) [pdf]dsl24188
2020-10-21Diablo (Pitch from 1994) (2016) [pdf]tosh286
2023-06-15Diablo Pitch Document (1994) [pdf]Best thread · Latest 20+ point returnbpierre330179