Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
First comments on top threads
HN comment orderGreat work! The fact that it captures "long-range order" seemingly perfectly is something not many have been able to do before! And the "collapse" visualization is great fun to watch. But is your algorithm really qualitatively all that different from previous search methods (e.g. Efros and Leung), if you are still (uniform random?) sampling over the input distribution of patches? I notice also your input textures tend to have sharp boundaries (as is common in pixel art). It would be…
One cool property that I haven’t seen anyone else use is that you can use time itself as another tiling dimension. I did some experiments with creating looped animations a few years ago: https://twitter.com/MattRix/status/979020989181890560 https://twitter.com/MattRix/status/872648369625325568 https://twitter.com/MattRix/status/871054734018453505
If you like this, it was posted as a very popular Show HN in 2016, so you may be interested in the extensive comments: https://news.ycombinator.com/item?id=12612246
This was originally posted here a decade ago. I’m happy to see it’s still alive. I’ve been using some generated assets for a game with voxelized art. I intend to take a deeper look at this and see if it can simplify parts of my workflow. https://news.ycombinator.com/item?id=12612246
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
- Breakout years
- 3
- Total points
- 1762
- Total comments
- 185
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
