Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
First comments on top threads
HN comment orderThis is the book that finally helped me grok software design patterns. Gang of four reads like a dictionary while the examples of Game Programming patterns have stayed with me. If I'm rendering a forest of course I don't want to copy the data for trees a 1000 times so of course I need to use the flyweight pattern The decoupling patterns chapter is particularly good and will help you understand how to turn each entity in a game into…
This is from the same fine gentleman that gives us http://www.craftinginterpreters.com/ Thank you so much for your work.
Most lists of design patterns (including but not limited to the GoF and this site) are written with the noblest of intentions, and contain a lot of insights and interesting solutions. Patterns can provide specific solutions to specific problems, and also a common vocabulary for developers to talk about these problems and solutions. Unfortunately, for the past 18 years I have seen repeatedly (in the game industry and outside) that they tend to be used as shopping lists by developers…
I purchased this book. Might have been about 10 years ago, now. It is a nice book and, from memory, is well written. I do think that there are better books with regards to game programming. I would say this book is good is you are a web developer (or something) and want to brush over ideas on how to build games. What you learn from this book can translate to your day job to solving problems. The reality is…
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
- Breakout years
- 5
- Total points
- 1570
- Total comments
- 308
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
Every submission
| Date | Title as submitted | By | Points | Comments |
|---|---|---|---|---|
| 2009-10-11 | Game programming patterns | FraaJad | 38 | 8 |
| 2012-12-28 | Game Programming Patterns | Ideka | 1 | 0 |
| 2013-07-08 | Game Programming PatternsFirst breakout | GuiA | 265 | 64 |
| 2013-11-05 | Game Programming Patterns | mzelinka | 1 | 0 |
| 2014-11-04 | Game Programming Patterns now available in print and eBook | mattrepl | 53 | 8 |
| 2015-08-09 | Game Programming Patterns Ebook | lobo_tuerto | 1 | 0 |
| 2016-08-18 | Game programming patterns | aidos | 2 | 0 |
| 2017-01-17 | Game Programming Patterns | shakkhar | 3 | 0 |
| 2017-06-03 | Game Programming Patterns | netgusto | 271 | 47 |
| 2018-12-28 | Game Programming Patterns | febin | 37 | 1 |
| 2020-04-07 | Game Programming Patterns | guiambros | 3 | 0 |
| 2020-05-16 | Game Programming Patterns (2014)Hall induction · Best thread | simonpure | 635 | 86 |
| 2022-09-14 | Game Programming Patterns (2014) | miobrien | 142 | 20 |
| 2024-02-21 | Game Programming Patterns (2014)Latest 20+ point return | vmoore | 118 | 74 |
