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Tough times on the road to Starcraft (2012)

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Resurfaced independently across 6 calendar years, with breakout response in 3 of them.

submissions
7
submitters
6
observed span
2012–2025
peak thread · 112 comments
360 pts
latest 20+ return · 2022-08-13
212 pts

Submission timeline

2007–2026

One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.

First comments on top threads

HN comment order

The part about hand maintained lists is a common pitfall in game development. When you're trying to push out frames at 60fps, you generally need to be caching quite a lot of values, for example, "Get all units that are moving" or "Get all units from side x". The absolute best way to handle this is to start off with safe, conservative functions, that don't cache at all - create a list, iterate over each entity, add whatever fits the…

> Since we were only “two months” from shipping, making changes to the engine for the better was regularly passed over for band-aiding existing but sub-optimal solutions, which led to many months of suffering I'm having a version of this problem right now. One of our products is not going to be sold to new customers at some point soon (but will continue to have plenty of existing customers), so it receives a small-ish budget for maintenance. A lot of…

kqr·212-point thread·

What's the point of using linked lists ? Low memory ? I'll never understand why the usage of linked lists is so common. I mean you don't have fast random access with linked list, aren't hash maps just better for fast insertion/deletion ? Object pools are also pretty great too. I'll never forget the day a classmate in some game programming school argued that linked list were like vectors (std::vector). Linked lists only seems viable for insertions, they're not viable…

jokoon·165-point thread·

The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.

Breakout years
3

100+ points or 50+ comments

Total points
742

reference only — not used in Hall rules or ranking

Total comments
244

reference only — not used in Hall rules or ranking

Every submission

DateTitle as submittedByPointsComments
2012-09-07Tough times on the road to StarcraftFirst breakout · Best threadphenylene36068
2015-01-24Tough Times on the Road to StarCraftstriking16564
2020-08-29Orcs in space (Tough times on the road to Starcraft) (2012)tosh10
2020-09-24Tough times on the road to Starcraft (2012)tosh20
2022-08-13Tough times on the road to Starcraft (2012)Hall induction · Latest 20+ point returndavikr212112
2024-07-07Tough times on the road to Starcraft (2012)simonebrunozzi10
2025-05-05Tough times on the road to Starcraft (2012)Tomte10