Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
First comments on top threads
HN comment orderA long time ago i also wrote a maze generator. It's helpfull to understand the algebra of (fully accessible) mazes: 1. Every wall may intersect with some other wall at most once. (this includes the outer wall) With the above rule in mind, you can create mazes with any type of random proccess (without the need for backtracking or bookkeeping). You don't have to check wether places are still accessible -- they just always are and will be. Back in…
I've recently gotten back into first edition D&D (AD&D) and had overlooked for years that there's a whole dungeon generation "algorithm" in the back of the book. I've started to use it to play "solitaire", which I've learned is a fairly popular thing to do for old DMs that enjoy practicing their DM skills (you roll up your own group and pretend they're making their own choices). What's fun about it is that the dungeons it generates are crazy. Diagonal…
My eternally in-progress game has a new hybrid dungeon generator now. It supports a variety of dungeon generation algorithms (so I can satisfy my never-ending desired to keep creating them) and will even mix them together in a single dungeon. The latter is something I've wanted to do for ages but only very recently figured out how (thanks to an offhand comment from Brogue's Brian Walker at last year's Roguelike Celebration). The tricky part is ensuring you still end up…
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
- Breakout years
- 3
- Total points
- 608
- Total comments
- 93
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
Every submission
| Date | Title as submitted | By | Points | Comments |
|---|---|---|---|---|
| 2014-12-22 | Rooms and Mazes: A Procedural Dungeon GeneratorFirst breakout · Best thread | dustinlakin | 332 | 48 |
| 2016-11-13 | Rooms and Mazes: A Procedural Dungeon Generator | tosh | 2 | 0 |
| 2018-04-29 | Rooms and Mazes (2014) | tosh | 2 | 0 |
| 2019-07-26 | Rooms and Mazes: A Procedural Dungeon Generator (2014) | tosh | 107 | 15 |
| 2022-04-20 | Rooms and mazes: A procedural dungeon generator (2014)Hall induction · Latest 20+ point return | probabletrain | 163 | 30 |
| 2025-10-13 | Rooms and mazes: A procedural dungeon generator (2014) | shoo | 2 | 0 |
