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Lou's Pseudo 3D Page (2013)

www.extentofthejam.com Books & learning Tutorials & guides Computer games Candidate
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Submission timeline

2007–2026

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Top comments

As far as old-school 3D effects go, I like this tutorial on ray casting: https://permadi.com/1996/05/ray-casting-tutorial-1/ It's great to see something similar on the effects used in driving games, which I always imagined to be akin to raycasting's vertical slices drawn horizontally.

Really enjoyable content. I also like this tutorials on pseudo-3d raycasting: http://lodev.org/cgtutor/raycasting.html A few years ago I used this tutorials to hack together a little raycaster is JS: http://jsfiddle.net/htyvrjaa/

One very early pseudo-3D game (perhaps the first?) was Sega's Fonz, which drew a not-really-perspective-corrected road using discrete logic. AFAIK it hasn't even been emulated by MAME yet. Oh yeah, and shameless plug for my 6502 IDE which draws a pseudo-3D road on the Atari 2600 :) http://8bitworkshop.com/?platform=vcs&file=examples%2Froad

sehugg·115-point thread·

The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.

HN stats

Breakout years
3

100+ points or 50+ comments

Total points
433

reference only — not used in Hall rules or ranking

Total comments
61

reference only — not used in Hall rules or ranking

Every submission

DateTitle as submittedByPointsComments
2013-01-11Pseudo-3D Road Graphics ExplainedANTSANTS100
2015-01-06Lou's Pseudo 3d PageFirst breakoutfranzb14826
2017-04-02Lou's Pseudo 3d Pagejonathanhefner11512
2024-12-18Lou's Pseudo 3D Page (2013)Best thread · Latest 20+ point returnwhereistimbo16023