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Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
First comments on top threads
HN comment orderAs far as old-school 3D effects go, I like this tutorial on ray casting: https://permadi.com/1996/05/ray-casting-tutorial-1/ It's great to see something similar on the effects used in driving games, which I always imagined to be akin to raycasting's vertical slices drawn horizontally.
Really enjoyable content. I also like this tutorials on pseudo-3d raycasting: http://lodev.org/cgtutor/raycasting.html A few years ago I used this tutorials to hack together a little raycaster is JS: http://jsfiddle.net/htyvrjaa/
One very early pseudo-3D game (perhaps the first?) was Sega's Fonz, which drew a not-really-perspective-corrected road using discrete logic. AFAIK it hasn't even been emulated by MAME yet. Oh yeah, and shameless plug for my 6502 IDE which draws a pseudo-3D road on the Atari 2600 :) http://8bitworkshop.com/?platform=vcs&file=examples%2Froad
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
- Breakout years
- 3
- Total points
- 433
- Total comments
- 61
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
Every submission
| Date | Title as submitted | By | Points | Comments |
|---|---|---|---|---|
| 2013-01-11 | Pseudo-3D Road Graphics Explained | ANTSANTS | 10 | 0 |
| 2015-01-06 | Lou's Pseudo 3d PageFirst breakout | franzb | 148 | 26 |
| 2017-04-02 | Lou's Pseudo 3d Page | jonathanhefner | 115 | 12 |
| 2024-12-18 | Lou's Pseudo 3D Page (2013)Best thread · Latest 20+ point return | whereistimbo | 160 | 23 |
