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A first-person engine in 265 lines of JS

www.playfuljs.com Books & learning Tutorials & guides Computer games Candidate

Resurfaced independently across 3 calendar years, with breakout response in 2 of them.

submissions
3
submitters
3
observed span
2014–2019
peak thread · 97 comments
528 pts
latest 20+ return · 2019-03-12
213 pts

Submission timeline

2007–2026

One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.

First comments on top threads

HN comment order

Heh, reminds me of kkrieger - a first person shooter in 100KB for a scene demo. https://www.scene.org/file.php?file=%2Fparties%2F2004%2Fbrea...

I believe this is the smallest application of the concept I've seen, using only 128 bytes of binary: https://news.ycombinator.com/item?id=16538367 For example, raycasts run in constant time, so you can load up a massive world and it will just work, without optimization, as quickly as a tiny world. If someone has some more time to try this out, the layer images of the 6502 processor here might make a good world to play around in: http://www.visual6502.org/images/6502/layers_index.html (that site appears…

The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.

Breakout years
2

100+ points or 50+ comments

Total points
744

reference only — not used in Hall rules or ranking

Total comments
126

reference only — not used in Hall rules or ranking

Every submission

DateTitle as submittedByPointsComments
2014-06-03A first-person engine in 265 lines of JSFirst breakout · Best threadhunterloftis52897
2015-11-27A first-person engine in 265 linessnickmy30
2019-03-12A first-person engine in 265 lines (2014)Latest 20+ point returnWoodenChair21329