Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
First comments on top threads
HN comment orderHeh, reminds me of kkrieger - a first person shooter in 100KB for a scene demo. https://www.scene.org/file.php?file=%2Fparties%2F2004%2Fbrea...
I believe this is the smallest application of the concept I've seen, using only 128 bytes of binary: https://news.ycombinator.com/item?id=16538367 For example, raycasts run in constant time, so you can load up a massive world and it will just work, without optimization, as quickly as a tiny world. If someone has some more time to try this out, the layer images of the 6502 processor here might make a good world to play around in: http://www.visual6502.org/images/6502/layers_index.html (that site appears…
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
- Breakout years
- 2
- Total points
- 744
- Total comments
- 126
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
Every submission
| Date | Title as submitted | By | Points | Comments |
|---|---|---|---|---|
| 2014-06-03 | A first-person engine in 265 lines of JSFirst breakout · Best thread | hunterloftis | 528 | 97 |
| 2015-11-27 | A first-person engine in 265 lines | snickmy | 3 | 0 |
| 2019-03-12 | A first-person engine in 265 lines (2014)Latest 20+ point return | WoodenChair | 213 | 29 |