Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
First comments on top threads
HN comment orderI'm glad the article mentioned movement. Games today make so many decisions when it comes to movement where the goal is to make it feel 'realistic', with sprinting, ducking and the like, but they end up feeling like they don't have any depth. An average player will have fairly similar movement to a fairly good one, with incremental differences on small things, and a player with amazing movement won't hugely stand out. In Quake 3? A player with amazing movement…
To get an idea of this madness, it can help to look at some relevant footage. Speedrun of Dead Simple from Doom 2: http://www.youtube.com/watch?v=dfijpjvS9Q8&feature=player_de... Quake Done Quick: http://www.youtube.com/watch?v=VpiNDxssUL0 ~ That sort of manic movement is, I think, what really sets apart the elite FPS players of the Doom, Quake, and UT era (and the games in the same vein) from folks in the CoD/Halo games. Also, the level design is pretty much strictly better, because it mattered a lot more…
Doom is about “maneuverability as defense” How true. I love games where you have to move like that.
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
- Breakout years
- 2
- Total points
- 344
- Total comments
- 145
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
Every submission
| Date | Title as submitted | By | Points | Comments |
|---|---|---|---|---|
| 2010-03-04 | Coelacanth: Lessons from Doom | aw3c2 | 18 | 3 |
| 2014-06-30 | Coelacanth: Lessons from Doom (2010)First breakout | Rolpa | 159 | 53 |
| 2016-06-23 | Lessons from Doom (2010)Best thread · Latest 20+ point return | Kristine1975 | 167 | 89 |
