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Show HN: Yare.io – game where you control units with JavaScript

yare.io Tools, games & demos Computer games Computer games Candidate
Screenshot of yare.io captured 2026-07-20
Page preview · captured 2026-07-20

Resurfaced independently across 3 calendar years, with breakout response in 2 of them.

submissions
7
submitters
2
observed span
2021–2026
peak thread · 64 comments
233 pts
latest 20+ return · 2026-03-06
29 pts

Submission timeline

2007–2026

One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.

First comments on top threads

HN comment order

I find the run loop to be fairly confusing. In step 2 of the tutorial we have s1.move(star_zxq.position); s1.energize(s1); if (s1.energy == s1.energy_capacity) { s1.move(base.position) s1.energize(base); } What's confusing is that it seems like my sprite should execute all four of these actions. So it's surprising to see that it only does one of these things at a time. There seem to be at least a couple hidden assumptions: 1. If multiple `move` commands are issued in one loop it…

SamBam·233-point thread·

Thanks for creating this. I have found it pretty impenetrable though, i've spent a good few minutes trying to get some of the bots to harvest, but they never seem to move. It feels like it could do with a bit of over the shoulder user testing. After a while the game does get canceled which may be the root cause of the issue?

beck5·129-point thread·

Is it possible to hide the editor to see the cats? In the demo, it it possible to end the game instantly, if my bot has a bug the easy enemy model takes too long to win. I guess you have to add collisions. Otherwise the best strategy is probably to stack all the cats in the same position and get a x9 death ray.

The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.

Breakout years
2

100+ points or 50+ comments

Total points
405

reference only — not used in Hall rules or ranking

Total comments
102

reference only — not used in Hall rules or ranking

Every submission