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GTA V – Graphics Study

www.adriancourreges.com Essays & writing Essays & articles Computer science Candidate
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Resurfaced independently across 3 calendar years, with breakout response in 2 of them.

submissions
3
submitters
3
observed span
2015–2020
peak thread · 52 comments
516 pts
latest 20+ return · 2018-05-02
126 pts

Submission timeline

2007–2026

One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.

First comments on top threads

HN comment order

Really neat to see a big hairy problem broken up into so many small chunks. Multi-pass rendering, level of detail culling, soft-shadow blurring. It reminds me of the Arthur C. Clark quote that "Any sufficiently advanced technology is indistinguishable from magic". There's a phenomenal amount of processing steps happening here, on a frame-by-frame basis. I feel old thinking of how many hours this type of rendering took running 3D Studio Max back in 2002 on a network of Windows NT…

gdubs·516-point thread·

Previous discussion: https://news.ycombinator.com/item?id=10492876

The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.

Breakout years
2

100+ points or 50+ comments

Total points
644

reference only — not used in Hall rules or ranking

Total comments
68

reference only — not used in Hall rules or ranking

Every submission

DateTitle as submittedByPointsComments
2015-11-02GTA V – Graphics StudyFirst breakout · Best threadfranzb51652
2018-05-02GTA V – Graphics Study (2015)Latest 20+ point returnchristoph-heiss12616
2020-08-04GTA V graphics study (2015)m3at20