Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
First comments on top threads
HN comment orderReally neat to see a big hairy problem broken up into so many small chunks. Multi-pass rendering, level of detail culling, soft-shadow blurring. It reminds me of the Arthur C. Clark quote that "Any sufficiently advanced technology is indistinguishable from magic". There's a phenomenal amount of processing steps happening here, on a frame-by-frame basis. I feel old thinking of how many hours this type of rendering took running 3D Studio Max back in 2002 on a network of Windows NT…
Previous discussion: https://news.ycombinator.com/item?id=10492876
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
- Breakout years
- 2
- Total points
- 644
- Total comments
- 68
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
Every submission
| Date | Title as submitted | By | Points | Comments |
|---|---|---|---|---|
| 2015-11-02 | GTA V – Graphics StudyFirst breakout · Best thread | franzb | 516 | 52 |
| 2018-05-02 | GTA V – Graphics Study (2015)Latest 20+ point return | christoph-heiss | 126 | 16 |
| 2020-08-04 | GTA V graphics study (2015) | m3at | 2 | 0 |
