Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
First comments on top threads
HN comment orderSadly it doesn't seem to generate UVs for the models. But using the cube projection in Blender seems to do an OK job. Add a skybox and a couple of simple particle effects in PlayCanvas. And we have some WebGL spaceships :-) https://playcanv.as/p/kZtPZpnH/
It amazing the traction that Blender is now getting. After a lifetime of delivering our 3D courses in Max, our school has recently switched to blender. Despite being long-time Max users, all our staff having nothing but praise for Blender. They are like kids in a candy store. It was the Covid thing that precipitated this move. Max is platform-dependent, making it unsuitable for home use. Today I returned to Max to tweak an old project and I am reminded…
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
- Breakout years
- 2
- Total points
- 1299
- Total comments
- 239
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
Every submission
| Date | Title as submitted | By | Points | Comments |
|---|---|---|---|---|
| 2016-06-18 | Spaceship GeneratorFirst breakout · Best thread | mnem | 850 | 128 |
| 2020-05-07 | A Blender script to procedurally generate 3D spaceships from a random seed. | talles | 3 | 0 |
| 2020-05-31 | SpaceshipGenerator: A Blender script to procedurally generate 3D spaceshipsLatest 20+ point return | itsspring | 446 | 111 |
