Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
Top comments
I'm keeping my eyes on O3DE as Godot's designs aren't conducive to high performance operations, or lots of actors (at least, I haven't had a need for a lot of actors, but I do find myself needing to use Observers). But in terms of trivial design, Godot is much closer to Unity, and in a lot of ways, its Node system gives it an edge for extendibility and ease of use.
I'm seeing Godot mentioned a lot: one major distinction between O3DE and Godot is that O3DE is "ECS-based" while Godot is "OOP-based" [1][2]. This makes little difference for the hobbyist gamedev, but it has ramifications for large projects with many interacting systems. Proper ECS architecture better supports the latter case [3]. [1] - https://docs.o3de.org/docs/welcome-guide/key-concepts/#the-c... [2] - https://godotengine.org/article/why-isnt-godot-ecs-based-gam... [3] -…
https://en.wikipedia.org/wiki/Open_3D_Engine > Open 3D Engine is a free and open-source 3D game engine developed by Open 3D Foundation, a subsidiary of the Linux Foundation, and distributed under the Apache 2.0 open source license. > The initial version of the engine is an updated version of Amazon Lumberyard, contributed by Amazon Games.
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
HN stats
- Breakout years
- 2
- Total points
- 592
- Total comments
- 254
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
Every submission
| Date | Title as submitted | By | Points | Comments |
|---|---|---|---|---|
| 2021-07-06 | Open 3D EngineFirst breakout | fdb | 285 | 174 |
| 2023-09-15 | Open 3D Engine | ruph123 | 3 | 1 |
| 2023-10-21 | O3DEBest thread · Latest 20+ point return | 0xDEF | 304 | 79 |
