Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
First comments on top threads
HN comment orderThis is about game AIs, which are definitely interesting. But for the most part they overlap very little with what most people think of as AI. In undergrad (mid 2000s) I partially specialized in both computer graphics and machine learning, and took a video game class to try combining these skills. I have two big memories from this time that stuck with me. The first is the time a dev on Civilization 1 visited our class. He spoke about the…
Every href on this page is an Amazon affiliate link. Even public domain works such as Society of Mind by Minsky are directed to a for profit version. Observing this does not invalidate the judgement of the MIT student who published the list, but the profit motive should be disclosed in my opinion.
Jeff came up with Goal Oriented Action Planning for F.E.A.R, which notably moved away from the traditional game AI practice of putting all your actor logic in a giant case/if-else state machine.
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
- Breakout years
- 3
- Total points
- 617
- Total comments
- 55
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
Every submission
| Date | Title as submitted | By | Points | Comments |
|---|---|---|---|---|
| 2015-01-04 | The Game AI Programmer's BookshelfFirst breakout | danso | 171 | 19 |
| 2016-12-14 | AI Programmer’s BookshelfBest thread | geospeck | 310 | 26 |
| 2019-01-01 | A list of useful books for game AI programming (2014)Latest 20+ point return | rglover | 136 | 10 |