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WebGL2 Fundamentals

webgl2fundamentals.org Books & learning Tutorials & guides Computer science Candidate
Screenshot of webgl2fundamentals.org captured 2026-07-20
Page preview · captured 2026-07-20

Resurfaced independently across 7 calendar years, with breakout response in 2 of them.

submissions
8
submitters
7
observed span
2018–2025
peak thread · 74 comments
242 pts
latest 20+ return · 2023-02-26
213 pts

Submission timeline

2007–2026

One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.

First comments on top threads

HN comment order

This is really a fantastic resource - it doesn't hide too much away behind "helper" libraries so you understand where everything is coming from. It's the only beginner resource I've found that covers drawing multiple things: that was always my stumbling block with WebGL! When you've exhausted this and are looking for next steps to try, I recommend this youtube series by Sketchpunk Labs: https://www.youtube.com/watch?v=LtFujAtKM5I&list=PLMinhigDWz...

This site most definitely delivers on the "fundamentals" it promises. Regardless of if you're planning on using a higher level engine like Unity or even something super simple like LÖVE, I would highly recommend at least skimming through. There's just no substitute for the low level understanding it maps out once you need to debug or do something tricky with 3D or shaders. Case in point: it clearly lays out camera matrix construction. Most libraries provide a magic function for…

Event tough WebGL2 is based on GLES3 which is ancient HW available on any supported iPhone and the spec is out since 2017 - you still can't use it on Safari (mobile or desktop). And you can't really argue it's some security decision or something like that, they support WebGL 1, Safari is really the IE 6 of modern browsers.

The footer on this website is an excellent example of the kind of data density I love seeing! Example: https://webgl2fundamentals.org/webgl/lessons/webgl-getting-w...

The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.

Breakout years
2

100+ points or 50+ comments

Total points
480

reference only — not used in Hall rules or ranking

Total comments
121

reference only — not used in Hall rules or ranking

Every submission

DateTitle as submittedByPointsComments
2018-01-06WebGL2 FundamentalsFirst breakout · Best threadindescions_201824274
2019-07-24WebGL2 Fundamentalsvalgaze30
2020-11-30WebGL2 Fundamentalsibobev112
2021-04-13WebGL2 Fundamentalszrkrlc20
2022-05-16WebGL2 Fundamentalsadamnemecek20
2022-05-19WebGL2 Fundamentalsibobev30
2023-02-26WebGL2 FundamentalsLatest 20+ point returnlnyan21344
2025-06-30WebGL2 Fundamentalsbeeflet41