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Terrain rendering in fewer than 20 lines of code

github.com Software & code Software projects Computer science Class of 2021-03 Hall of Fame
Screenshot of github.com captured 2026-07-20
Page preview · captured 2026-07-20

Resurfaced independently across 6 calendar years, with breakout response in 4 of them.

submissions
9
submitters
8
observed span
2017–2025
peak thread · 116 comments
793 pts
latest 20+ return · 2025-01-03
339 pts

Submission timeline

2007–2026

One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.

First comments on top threads

HN comment order

I stumbled upon this very good explanation (and demo) of the Comanche Voxel 2.5D engine reimplemented in JS and thought it might interest some HNers. I did not had the pleasure to play Comanche though I have fond memories of playing Apache in 1996. I've been investigating the terrain generation / rendering quite a bit for the past ten days and have started to play with https://threejs.org/, webgl and shaders, the current result (https://twitter.com/maxmre/status/933860624773283842) is quite humbling when I see…

blaze33·793-point thread·

Props for a great readme as well. I wish more open source included at least a screenshot so you can see what it actually is.

It's really nice when something sells itself in being written in less than X lines of code and it's actually nice/simple code rather than weirdly abbreviated/overly dense stuff.

This is very neat. I miss the era when novel and elegant algorithms like this delivered magical experiences. This could just be from getting old, but I feel like games have lost the magic they had when availability of hardware resources was limited. Back in the 80s, 90s and early 2000s we saw games push the medium forward practically every year, and certainly every generation. Developers squeezed all the performance they could from the hardware, using novel techniques and pure…

imiric·339-point thread·

The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.

Breakout years
4

100+ points or 50+ comments

Total points
2233

reference only — not used in Hall rules or ranking

Total comments
373

reference only — not used in Hall rules or ranking

Every submission