Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
First comments on top threads
HN comment orderWhat a phenomenal writeup. What I'd really like to understand about SupCom is how the zoom in/out views are so smooth and seamless. At one point during the beta I remember talking to a dev on IRC who told me the zoom was very challenging in this game, and that a novel approach had been devised and successfully implemented. The scale of the range between micro and macro views in SupCom is unlike anything else I've encountered. For example, you…
An underrated aspect of the SupCom engine was that it natively supported multiple monitors, with independently controllable cameras on each one so you could keep an eye on any two parts of the map, or just zoom the second one all the way out to get a giant minimap. That's something you never see today even though it would be easier to pull off with modern graphics APIs (IIRC SupCom actually runs two copies of the game simultaneously, driving one…
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
- Breakout years
- 2
- Total points
- 296
- Total comments
- 93
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
Every submission
| Date | Title as submitted | By | Points | Comments |
|---|---|---|---|---|
| 2015-06-24 | Supreme Commander – Graphics StudyFirst breakout · Best thread | mariuz | 162 | 31 |
| 2018-07-13 | Supreme Commander – Graphics Study | kjeetgill | 1 | 0 |
| 2024-04-09 | Supreme Commander Graphics Study (2015)Latest 20+ point return | UglyToad | 133 | 62 |
