Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
First comments on top threads
HN comment orderI think many analytic-type of people (I am part of this group) live in a fantasy land in which the smarter you are, the better game you'll make. Wrong. It's cute that you know how to interpolate quaternions from memory, but that won't make you spit out a good game. First of all, lets look at the term "game programmer": this term is slightly odd -- often times, especially when just starting out, you'll be making games in an indie…
A few years ago, the Wolfire team (AKA, the Humble Bundle originators), put together a great set of articles on linear algebra as it applies to game development. I think it's one of the most plainly-written and practical guides out there. I still mentally picture the diagrams when I've been out of the loop for a bit. http://blog.wolfire.com/2009/07/linear-algebra-for-game-deve...
Damn, I read "Essential Maths Games for Programmers" and was disappointed to find old-fashioned book learnin'.
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
- Breakout years
- 2
- Total points
- 511
- Total comments
- 68
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
Every submission
| Date | Title as submitted | By | Points | Comments |
|---|---|---|---|---|
| 2008-09-26 | Essential Maths for Games Programmers | jwilliams | 17 | 2 |
| 2013-07-24 | Essential Math for Games ProgrammersFirst breakout · Best thread | Baustin | 264 | 38 |
| 2014-11-10 | Essential Math for Games ProgrammersLatest 20+ point return | th0ma5 | 230 | 28 |
