Submission timeline
2007–2026One slot for every year since HN launched. Height is that year's peak points; orange marks a 100+ point or 50+ comment breakout. Select a bar to open its strongest thread.
First comments on top threads
HN comment orderThat's a very cool intro to a variety of shader techniques, especially post-processing effects. What's even more wild, is that modern engines include all of this stuff out of the box, you just have to tick a few check boxes to enable them in your game. :) For example, check out these postprocessing filters built into Unity and Unreal - a ton of person-hours went into these: https://docs.unity3d.com/Manual/PostProcessingOverview.html https://docs.unrealengine.com/en-us/Engine/Rendering/PostPro...
For anyone really wanting to learn computer graphics in depth I recommend the book Real-Time Rendering[0] A great way to explore, play around with, and share shaders is Shader Toy[1] [0] https://www.realtimerendering.com/ [1] https://www.shadertoy.com/
been on my 3D todo list for a while. you might also like these: https://github.com/ssloy/tinyrenderer https://github.com/zauonlok/renderer
The first top-level comment from each of the four biggest threads, in HN’s own order. Excerpts are shortened; open a comment for full context.
- Breakout years
- 2
- Total points
- 665
- Total comments
- 71
100+ points or 50+ comments
reference only — not used in Hall rules or ranking
reference only — not used in Hall rules or ranking
Every submission
| Date | Title as submitted | By | Points | Comments |
|---|---|---|---|---|
| 2019-05-12 | 3D Game Shaders for BeginnersFirst breakout · Best thread | lettier | 391 | 44 |
| 2020-08-29 | 3D Game Shaders for Beginners | lettier | 2 | 0 |
| 2021-04-25 | 3D Game Shaders for BeginnersLatest 20+ point return | ingve | 269 | 26 |
| 2023-01-22 | 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more | nateb2022 | 2 | 1 |
| 2025-04-17 | 3D Game Shaders for Beginners | ibobev | 1 | 0 |
